Feb 18, 2011, 02:45 AM // 02:45
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#121
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Ascalonian Squire
Join Date: Jan 2010
Location: Butte, Mt (That's funny enough as is.)
Guild: Guildies with Kiddies [Kids]
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So, was this supposed to improve Dervishes, or make them bass-ackwards and upside-down in a different way.
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Feb 18, 2011, 02:46 AM // 02:46
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#122
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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Still reading through the skills changes....
How much did WE Scythe warrior suffered? Still viable?
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Feb 18, 2011, 02:48 AM // 02:48
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#123
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by skullmount4
Well its out now. As much as I was hoping it would make them better, it seems like some skill got nerfed. Scythes appear to be nerfed more now. It seems they didn't just nerf it for all other professions (sins in particular), they nerfed it for the dervishes as well. Most of the skills I normally used seem to be radically changed (maybe for the better, but it doesn't appear that for right now though). Hopefully this makes the Dervish better, but for right now, idk.
EDIT: On second thought, looking at more skills, this may make it better. I just need to try to make a new skill bar. Scythe changes still seem bad for the dervish though.
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Summary for those who are too lazy to try things out:
1. Earth and Wind attributes got massive buffs. In particular, Earth, with VOS and other AOE based enchants.
2. Scythe attribute got nerfed bad. Half of the previous skills got changed to adrenaline, which is a bit too much. Secondly, MOST of the skills remove a useful derv enchant like VOS, Onslaught, (fit YOUR enchant skill here). Therefore, it discourages bringing a majority of the scythe skills. Only zealous XXXX skills save the scythe line. Most skills also do LESS damage than before.
3. Mysticism got buffed in terms of description, adding armor which is ok I guess. Avatars got buffed in terms of cost and recharge but their functionalities got nerfed. A number of scythe skills got moved to mysticism....
4. Luxon/Kurz and Sunspear skills for derv got nerfed the most. they are both useless skills now for high-speed PvE HM teams. I guess, noobs will like them because it gives instant-rez.
Dervs can no longer cause BIG SPIKES (200+) in HM. They can, however, use VoS to cause smaller spikes in increased frequency.
Overall, Derv was nerfed. Thanks ANET for permanently ruining this class. Only good job was the work on "flash enchants" but everything else was done badly. If this is what they can "accomplish" in one year..., it tells a lot about their quality of work or enthusiasm in general.
Lastly, sins/warrior can nicely abuse the new Earth line.
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Feb 18, 2011, 02:50 AM // 02:50
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#124
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Academy Page
Join Date: May 2009
Profession: W/
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Well, the biggest hit that WE scythe wars took was the lose of AS and AoHM. I switched out Eremite and Mystic Sweep for Counterattack and Victorious Sweep. I put in pain inverter and brawling headbutt to replace the aforementioned nerfed PvE skills, gonna miss the damage.
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Feb 18, 2011, 02:53 AM // 02:53
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#125
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Dervishes can permanently maintain %50 movement speed,
WTB permanent %50 movement speed for my assassin please.
Lets not forget that mobs do not like to keep aggro on you when you use dash for instance so with pious assault, you'll be loosing aggro quite easily.
Easy running?
Vow of silence + 2 enchants, pious and just run? Melee's not going to keep up with you, and with permanent %50 you can strafe arrows with ease.
Anyways I love avatar of lyssa, I made a bar with no attacks, completely forgetting them because I just had fun spamming enchants O_O.
Last edited by ensoriki; Feb 18, 2011 at 03:01 AM // 03:01..
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Feb 18, 2011, 02:53 AM // 02:53
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#126
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Ascalonian Squire
Join Date: Feb 2010
Guild: Currently Guildless
Profession: D/W
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Overall a good change, the class was useless it needed to be changed. Gj anet
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Feb 18, 2011, 02:54 AM // 02:54
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#127
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Desert Nomad
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lol guys, 8 D/W dervs with Dwanya + SY + BUH + Asuran scan. Dervs can now party heal as well or better and prot as well or better than any other class in the game, AT THE SAME TIME. Throw in conviction and you are immune to both hexes and conditions. Easiest to run noobway ever?
Last edited by Kunder; Feb 18, 2011 at 03:04 AM // 03:04..
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Feb 18, 2011, 02:59 AM // 02:59
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#128
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Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
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I have a feeling that a bunch of these skills are gonna get changed again. Some just seem wayyy too powerful.
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Feb 18, 2011, 03:01 AM // 03:01
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#129
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Ascalonian Squire
Join Date: Feb 2010
Guild: Currently Guildless
Profession: D/W
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Quote:
Originally Posted by Kunder
lol guys, 8 D/W dervs with Melandru + SY + BUH + Asuran scan. Dervs can now party heal as well or better and prot as well or better than any other class in the game, AT THE SAME TIME. Throw in conviction and you are immune to both hexes and conditions. Easiest to run noobway ever?
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did we get the same update?...i think my update might be different from yours
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Feb 18, 2011, 03:02 AM // 03:02
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#130
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Quote:
Originally Posted by ogre_jd
Ugh. I was looking forward to this update and playing a Dervish when I heard about Flash Enchantments - they cured the one and only reason I couldn't stand playing one. But the rest of it? I now have absolutely no desire to play a Dervish ever again - and now have to find a replacement for Melonni since she goes from being an absolute beast (dealing far more damage and killing foes faster than I've ever been able to do with any class, or get my other Heroes to do) with the Wounding Strike build I use on her to being mediocre, at best.
I'm dreading to think what they might do to make Warriors, Rangers, and Paragons "better"...
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You know, I felt the exact same way when I logged in to see how they had updated Dervishes today. I was very excited about flash enchantments beforehand and had been playing a Dervish all week in both PvE and PvP settings in anticipation of this update. After seeing how the skills have been changed, though, I can't stand the thought of playing a Dervish any more.
For me, I think the worst of it is the overemphasis on swinging a scythe around. I never liked playing as a melee attacker for more than a few minutes at any given time and most of my dervish caster options seem to have been tossed out the window with the adrenaline costs and lowered damage on the new flash enchantments to compensate for scythe attacks. I feel like I'm playing a Warrior now with severe restrictions on diversity.
I hope Dervish enthusiasts find this update to their liking, but I pray that if they do decide to update my Paragon and Ranger one day, it won't look anything like this.
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Feb 18, 2011, 03:06 AM // 03:06
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#131
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Desert Nomad
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Quote:
Originally Posted by kalitnrun
did we get the same update?...i think my update might be different from yours
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Whoops, mixed up melandru/Dwanya.
But to boil it down:
+50 party heal everytime you lose enchant
lose hex everytime you cast enchant
Entire party at just under 200 armor
Entire party chain ressing each other at full health/energy every 7.5 seconds, and getting +33% damage.
Entire party removing conditions at will.
Entire party losing 5 DP per kill.
What can seriously stop this? Keep in mind that NONE of this takes away from hitting things, these characters are all full power melee physicals that take exactly 0 time to do all of this at once.
Throw in everyone taking Sand Shards. It will do 90 AoE damage per hit 10x with BUH, per player.
Last edited by Kunder; Feb 18, 2011 at 03:10 AM // 03:10..
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Feb 18, 2011, 03:09 AM // 03:09
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#132
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Ascalonian Squire
Join Date: Apr 2009
Location: In pre, where Gwen wasn't so mean
Guild: [GamE]
Profession: E/N
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Vow of Strength+Sand shards, fun already made a perfectly worked raptor farm!
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Feb 18, 2011, 03:09 AM // 03:09
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#133
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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DwG + Spirit Rift + Intensity + the Panic Mesmer resses all DwGs with BuH makes DoA super easy now gg. So lame, I thought they were wanting to slow the times down
Last edited by WarcryOfTruth; Feb 18, 2011 at 03:25 AM // 03:25..
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Feb 18, 2011, 03:12 AM // 03:12
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#134
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Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
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Quote:
Originally Posted by chrisbendsurmind
Vow of Strength+Sand shards, fun already made a perfectly worked raptor farm!
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Didn't seem like a terribly hard thing to do since flash enchants are uninterruptible and you can get up to 80% block rate on a dervish.
I might just use my Dervish as a raptor farmer now, wasn't too impressed with the hassle of the W/N farm
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Feb 18, 2011, 03:15 AM // 03:15
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#135
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Chasing Squirrels
Wait why did they change pve skills?
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I'M thinking they realised unconditional +%dmg didn't really add anything to the game.
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Feb 18, 2011, 03:15 AM // 03:15
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#136
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by jayson
Seems kind of odd to have a skill that removes DP when killing anything in HM removes DP already.
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There are many players who play through DP because, well, they die a lot (even in NM). Have you ever met an Obsidian Flesh warrior in Ember Light Camp asking for help? I hope that one I did finds this useful.
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Feb 18, 2011, 03:20 AM // 03:20
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#137
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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i dont know if this is a bug or no. but when i was doing the quest from nf to eotn i used a golem stone and it appeared on my allie list. and a guildie said they used a summon and it too appeared on their list.
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Feb 18, 2011, 03:21 AM // 03:21
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#138
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♪ Nyan Nyan Nyan Nyan ♪
Join Date: Aug 2006
Location: Prolly lurking around on Guru Auctions (UN:killargh)(Store:The Pink Market) if anyones interested ;D
Guild: Society Of Souls [Argh]
Profession: R/
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Is it just me or does no one else get the "/deaths" thing? or am I just having a blonde moment? because I'm rather confused via that one... tried gaining some XP including a mini vanq to see if its affected in any way afterwards and there's nothing in title section nor the actual command. :/
Quote:
Originally Posted by AngelWJedi
i dont know if this is a bug or no. but when i was doing the quest from nf to eotn i used a golem stone and it appeared on my allie list. and a guildie said they used a summon and it too appeared on their list.
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Its worked with me and few others also I hope this isn't a bug or nothing tbh since its quite handy in the long run.
__________________
♥ Find_And_Seek ♥
♡ Society_Of_Souls [Argh] ♡
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Feb 18, 2011, 03:22 AM // 03:22
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#139
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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Quote:
Originally Posted by Yojimaru
Well, the biggest hit that WE scythe wars took was the lose of AS and AoHM. I switched out Eremite and Mystic Sweep for Counterattack and Victorious Sweep. I put in pain inverter and brawling headbutt to replace the aforementioned nerfed PvE skills, gonna miss the damage.
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I swaped nerfed things for couterattack, victorious, i am strongest (i always run drunken master + SY).
Less damage but still effective.
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Feb 18, 2011, 03:23 AM // 03:23
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#140
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Wow, there goes all my P/D, R/D, A/D, and W/D Scythe spammers... Bunch of customized scythes heading off to heroes...
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